This is my modular BLOCKS design. You can twist the art and mix up the heads, bodies and feet. There are other BLOCKS designs by Skwak and Michael Slack.
A few months ago I created 3 table lamp designs for Moody Buddha. Moody Buddha is the brainchild of the multi-talented illustrator and founder of illustrationmundo.com Nate Williams who is based in Buenos Aires. The Moody Buddha store is online and Nate and his partners are working out the manufacturing kinks. He's always looking for artists to contribute lamp designs. A unique item is the "BLOCKS" line of lamp shades with three interlocking movable rings that allow the user to play with the art and make new designs.
I've been way too busy lately with a wide variety of projects that have snarled up life. All the chickens came home to roost. It's good but it's nuts. Many of the tasks just don't relate to my self-described trajectory or even pay. And as I work on one, the other pots start to boil over. Hey, who's steering this train wreck anyway?!
A sequence of sketches for the talented animators to chew on.
Job #1: art director for a small on-line educational currriculum developer in San Francisco. They want me to jazz up their clunky middle school math product. It's an awkward fit because the engineering and content development workflows are entrenched in old Microsoft dominated technologies. It's interesting seeing my sketches interpreted by other artists. Some of the Flash programming is cool to see (as I know nothing about how it's done!). The basic process involves getting a handful of lengthy Word documents that spoell out the content for a particular subject (which is basic and arcane at the same time). I sketch, doodle, cajole and entertain, cut and paste, and run it up the flagpole. Then the team has their say and off it goes to production and we cross our fingers and hope that something magical occurs so it feels like we're making actual progress!
Job #2: Illustrator and graphic consultant for a new TV commercial. I've detailed tantalizing tidbits in some other posts here. Both these jobs are on the West coast so those guys get busy just as I'm starting to turn into a pumpkin. Gotta rise to the occasion anyway!
The project includes a 12 page booklet, art for the cd itself and a traycard. Solomon is a Zimbabwean expatriate who plays the mbira (or thumb piano). It's grand stuff. I play a little.
Job #3: a good friend asked me (a long time ago) if I would design a cd for him. It's almost done. It's fun and clean but everyone else is howling for THEIR jobs!
sketch for Florida Realtor Magazine. Tracey Calvet, the art director, is a good person to work for!
Job #4, 5, 6, 7, 8… The assorted other stuff (mostly two-bit editorial-type jobs): • 3 monthly spots for an old client (but now I'm doing drawings of people doing exercises --whatever. They're nice and a bit of a charity case) • a full page illustration for another magazine. They pay well. DUE today! • three illustrations for Job #1 (DUE today!) • some spots and design work for a member of the family • strange work for a lame client who I generally avoid.
This is called paying the bills!
The art director suggested that I start working on machines. But keep it abstract.
This project has entered a new phase where all the bits and pieces are supposed to organize themselves into something intelligent and maybe even "brilliant!" So the research continues and it's great fun: The gun goes off and I just take an idea and run with it (run after it is more apropos!). At the end of the day I send a 10-page pdf and have a chat at 10:00 P.M. with the team in L.A.
There are some basic things at work here: growing forms, organic forms, some texture and atmospherics. Just testing the water and trying to have fun.
I'm doing a bunch of "graphic research" for a LA based film studio. Elements from this series of images will be animated and find their way into a commercial for a familiar brand of computers. Very interesting and frenetic process so far.
The creative directors have asked me to investigate a number of basic concepts and develop a series of "iconic" visuals. This particular sketch didn't fare so well but the feedback has provided invaluable direction for the next round which is due… SOON!
Work on this commercial has taken an interesting turn: We've determined a groove for the shapes component of the animation. I created random shapes in cut paper, scanned them and redrew them in Freehand and randomly sprayed them from an image hose. After more noodling, some recognizable combinations of shapes start to get established. Today I push this idea further into more distinctive and rendered shapes utilizing a minimum of color and line.
This job is competing with another job. It's no fun: when I work on one, the other suffers. C'est la vie!